class Character["Character Pt. 3"]{ -charName : string -race : string -gender : char -level : int -hitPts : int +GetName() string +GetRace() string +GetGender() char +GetLevel() int +GetHitPts() int +SetName(nameP : string) void +SetRace(raceP : string) void +SetGender(genderP : char) void +SetLevel(levelP : int) void -SetHitPts() void +LevelUP() void +ToString() string +<< constructor >> Character() +<< constructor >> Character(nameP : string, raceP : string, genderP : char, levelP : int) +AssignStats(diceRolls : int[]) void +SetRole() void +SetJob() void }